This is pretty awesome and fun! I reached the second level but for some reasons when it first started, the left and right key were switched, like if I pressed D im going to the left and when I pressed A im going to the right. It probably could also use some sound effects when being hit or when hitting the enemies but hey I had a fun time playing! ᕙ(^▿^-ᕙ)
I like the lowpoly sprites with their Tomb Raider pastiche quality. The character and enemy designs are particularly strong.
You have a great set of verbs - run, jump, ranged attack so that melee isn't frustrating, and what you get from the succubus pickup. This last one is a strong game design on it's own, and forced you to have interesting level design.
Music is good too.
The bad:
There's no audio and very weak visual impact when you or an enemy takes a hit. I wasn't even sure if I was dealing damage to the succubus. Suggest a flash or flicker effect as well as damage SFX.
Are you supposed to run into the dead succubus, or...? Replace them with an item or something else equally dramatic to make it clear, because it wasn't.
No way to quit out other than refreshing the page.
Music restarting when you die and just being thrown back in is obnoxious on the second level; recommend you make it so you have to press a button to continue and that the music doesn't restart.
This is great work for 14 days. Looking forward to further development.
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This is pretty awesome and fun! I reached the second level but for some reasons when it first started, the left and right key were switched, like if I pressed D im going to the left and when I pressed A im going to the right. It probably could also use some sound effects when being hit or when hitting the enemies but hey I had a fun time playing! ᕙ(^▿^-ᕙ)
PS: Music sounds great!
Thank you T.T <3
Played the first level. Have some thoughts:
The good:
The bad:
This is great work for 14 days. Looking forward to further development.
Thanks for the feedback